| [The following Series/Program descriptions have been
provided to VideoFirst by the K-12 program vendors from whom NITV purchased
these 28 Series. Please refer to the individual Teacher Guides (available
for all student series) for more detailed descriptions.]
ART
Art's Place
Grades K-3
13 Programs/15 Minutes Each
A small-town gallery is the meeting place for Kim, Luke,
Emma and Lionel, young friends of Art, the proprietor, and Jessie, an
artist who lives upstairs. Art and Jessie explain and demonstrate basic
art techniques to children, who undertake imaginative projects for display
in the gallery. Adding to the fun is Leonardo da Beaver, a cheerful
gallery denizen, and Doodles, a playful paintbrush. Their animated adventures
explore the realms of color, line, shape, and perspective. The Magical
Mirror tells stories, and adds humorous, grumpy commentary to the proceedings.
Each of the 13 programs combines songs, stories, animation,
puppets, and live actors to convey the pleasure of artistic expression.
The series encourages children to apply their new insights into art
to both personal creativity and appreciation of other artist's works.
Programs:
1. Color
Art is having a bad day, so Jessie, Luke and Leo paint pictures to
cheer him up. Mirror tells a story about the color blue; and viewers
learn about primary colors, value of cold and hot colors, and the
spectrum. The featured work is Lady in Blue by Henri Matisse.
2. Taking Shape
Leo and Emma explore shapes when they use odds and ends to make sculptures;
Jessie visits a potter; and Mirror tells a tale about a sculptor.
Art examines Seated Woman by Pablo Picasso and works by Kevin Lockow
and Henry Moore.
3. Line
Everyone experiments with lines in different ways. Art draws to music;
Doodles show how lines reveal feelings; and Jessie, Leo, and Lionel
go sketching in the neighborhood. Mirror tells a story about a bored
line. The featured artist is Joan Miro.
4. Feeling Better
Leo is sick of staying in bed with a cold so Jessie suggests he start
a texture project. Luke works on some rubbings; Doodles plays with
words that describe textures; and Art talks to collage artist. The
work of Vincent van Gogh is featured.
5. Making Space
Art is making space in the gallery for some new pictures and doesn't
know what to do with the old ones. Jessie shows how to recognize and
draw space and distance. Art studies the paintings of Paul Klee and
Tom Thomson and in a story, little Stella travels to outer space.
6. All Together
The local kids have been working on a mural about their neighborhood
and Jessie, Emma and Leo discuss how they have used art to show what
is important to them. Art uses a painting by Paul Ce`zanne to explain
still life to Leo.
7. Made for Art
It is Art's birthday, so his friends use a variety of media to create
are for him. Leo is determined to make something particularly unique.
Mirror tells Art a special story and Jessie brings him a surprise
from the bakery.
8. Show Time
Everyone pools artistic talent to put on a show about a lonely witch.
Emma and Leo create masks, Jessie and Emma paint a backdrop, and everyone
acts as Mirror narrates.
9. Pattern Patrol
Kim and Leo play a pattern-spotting game and then learn to design
their own patterns. Mirror tells a story about a hunter who tries
to capture a beautiful patterned creature to please his maharajah.
10. Let's See
While Jessie and Mrs. Hooter, Leo's old art teacher, go sightseeing,
Leo plays some looking games with Doodles and Art. Mirror tells the
story of Little Tommy Tum and the art of Marc Chagall is featured.
11. What an Idea!
Leo is having trouble coming up with an idea for the Art and Science
Fair so Mirror conjures up his old friend, Leonardo da Vinci, who
offers some advice. Art explores computer-generated images and Mirror
tells a story that reveals why Mona Lisa smiles the way she does.
12. Join the Club
Art and Doodles are both running for president of a new art club so
their supporters use artistic know-how to help their campaigns. Emma
makes election posters and Leo makes models of a future clubhouse.
Mirror tells a story about a poor woman who becomes the ruler of the
world.
13. Moving On
Leo has decided to leave Art's place to become a great artist so his
friends sadly prepare a going-away party for him. Everyone makes presents
involving motion (an action picture, a flip book, a puppet and a mobile)
and Leo has second thoughts about his move.
FOREIGN LANGUAGE
Amigos
Grades K-2
30 Programs/15-Minutes Each
Amigos is a series of thirty 15 minute video programs
to introduce the Spanish language and culture to kindergarten, first
and second grade students.
Amigos will expose the students to basic Spanish vocabulary
and introduce them to Hispanic culture. Amigos will create an interest
in the geography of countries where Spanish is the primary language
and reinforce the skills and concepts taught in the regular elementary
school curricula.
Also included, is a vocabulary cassette and a children's
song cassette.
Programs:
1. Perro Pepe encuentra su casa (Perro Pepe Finds a
Home)
Students will learn the word for an unmarried woman in Spanish-speaking
countries, a common Hispanic last name, and common Hispanic first
names. Students will begin to understand that Spanish is the national
language in many countries. Students will learn to say hello and goodbye
in Spanish as well as begin to recognize numbers from 1-10.
2. Perro Pepe tiene seis años (Perro Pepe is
Six Years Old)
Students will learn that Spanish was first spoken in Spain which is
called España in Spanish. Students will learn to match some
numerals to Spanish oral numbers 1-10, and will begin recognizing
Spanish words for the head, arm and the leg.
3. Perro Pepe es un perro (Perro Pepe is a Dog)
Students will learn about different foods and that foods vary from
one Spanish-speaking country to another. They will be able to give
words for at least 5 numbers from 1-10 and recognize words for at
least one body part.
4. La gran inauguración de la Fonda Alegre de
Fernández (Fernandez's Funky Fonda: The Grand Opening)
Students will learn more about Spanish food origins and Latin American
Countries adaptation and popularity. Student will begin to learn words
for family members.
5. El gran secreto de Perro Pepe (Perro Pepe's Big Secret)
Students will begin to understand the geographical relationship of
the United States to some Hispanic countries. They will also begin
to recognize some Spanish vowel sounds.
6. El cumpleaños de Perro Pepe (Perro Pepe's
Birthday)
Students will learn how Hispanic Countries celebrate birthdays. They
will learn what a Pinata is as well as begin to recognize common birthday
related words are.
7. Caperucita Roja (Little Red Riding Hood)
Students will learn about two Latin American snacks, taco and empanada
and how they vary from one country to another.
8. El sueño de Perro Pepe (Perro Pepe's Dream)
Students will learn the Spanish song "La rueda de San Miguel"
is played. (It is a ring-around-the-rosy type song). Students should
also begin recognizing the Spanish vocabulary of certain animals.
9. El regalo de Lu (Lu's Gifts)
Students will learn about that llama, a cousin of the camel is a native
to the Andes mountains and is an important animal to the people of
the mountains. The students will begin to recognize Spanish words
for the numbers 16-20.
10. La escuela de Perro Pepe (Perro Pepe's School)
Students will learn that not everyone in Latin America speaks Spanish.
Many native peoples, such as the Incas lived in the Western Hemisphere
long before the Spanish came. Students will understand the words to
the "dos y dos son cuatro" which is an old school song in
Latin America which teaches students to add numbers by using rhyme.
11. ¿Va Mark a la escuela? (Is Mark Going to
School?)
Students will learn about both private and public schools in Latin
America.
12. La dama y su perro (The Lady and Her Dog)
Students will learn the song "Las horas del reloj" (The
Hours of the Clock) is from Spain as a way to learn to tell time in
Spanish.
13. Vamos al cine (Let's Go to the Movies)
Students will learn the difference between a North American calendar
and a Hispanic calendar and recognize formal vs. familiar address
in Hispanic countries.
14. Las flores (The Flowers)
Students will learn about that Spanish explorers arrived in Florida
more than 400 years ago and the influence of Spanish culture in Florida
today.
15. Lines tormentoso (Stormy Monday)
Students will learn the song "De Colores" is a traditional
Hispanic folk song while learning Spanish words for the basic colors.
16. Los colores de Miriam (Miriam's Colors)
Students will learn that each Latin American country has a national
flag. Five flags are presented in this program and their countries
are identified and located on a globe. Students will begin to recognize
Spanish words for some popular sports.
17. Ir o no ir (To Go or Not to Go)
Students will learn the flamenco dance, which is an old traditional
dance from Spain. The flamenco is marked by forceful and often improvised
rhythms.
18. Buen viaje, señorita Fernández (Good
Trip, Senorita Fernandez)
Students will learn that temperatures in Spain vary by geographical
region. Students will learn about the seasons and begin recognizing
some Spanish weather expressions.
19. ¿En cuál dirección doblar?
(Which Way to Turn?)
Students will learn that Spanish-speaking nations are located in both
the Northern and Southern Hemisphere and the climate differences associated
with each side of the equator.
20. Es magia (It's Magic)
Students will learn different currencies of the Spanish speaking countries.
21. El problema de Miriam (Miriam's Problem)
Students will learn about shopping in Latin America's el mercados
and learn some common phrases for shopping.
22. Ir de compras (Going Shopping)
Students will learn that doll making is a popular craft in Mexico
and how dolls tell us about different regions and people of Mexico.
23. Mi casa es su casa (My House is your House)
Students will learn to recognize the Hispanic words for pieces of
furniture and some rooms in the house. They will also learn about
the goucho in Argentina.
24. ¿Dónde está el perro? (Where
is the Dog?)
Students will learn review the Spanish words for rooms in a house
and sentences using furniture and rooms together. Students are introduced
to the rain forest in Spanish-speaking places.
25. El cocinero (The Chef)
Students will learn about la merienda ,a Hispanic snacking tradition.
The will learn several Spanish words used for tableware.
26. Perro Pepe en la televisión (Perro Pepe on
Television)
Students will learn Spanish words pertaining to street traffic. Students
will recognize words pertaining to different meals of the day, as
well as traditional eating habits of the people in Hispanic countries.
27. Al Perro Pepe le duele una muela (Perro Pepe Has
a Toothache)
Students will learn some Spanish words associated with doctor's and
dentist offices. They will also learn to express hunger and thirst
in Spanish. The merengue is introduced to the students as well.
28. Las formas (The Shapes)
Students will learn some Spanish words for various shapes. Students
will learn about Pablo Picasso.
29. La reunión (The Reunion)
Students will learn some Spanish words for various types of transportation
and how methods of transportation from Spain to America have changed
in modern times.
30. Hogar, dulce hogar (Home Sweet Home)
Students learn the diversity of backgrounds of Hispanic persons living
in the United States.
World Tour Language Series: French
Grades 4-6
20 Programs/30-Minutes Each
This series provides an introductory course in French
for upper elementary students. In 20 half-hour lessons, students will
learn about the language and the people who speak it. The lessons will
provide enrichment opportunities as well as help students select a language
for further study in high school. Workbooks enhance the lessons with
vocabulary words, activities, illustrations, maps and puzzles.
World Tour Language Series: German
Grades 4-6
20 Programs/30-Minutes Each
This series provides an introductory course in German
for upper elementary students. In 20 half-hour lessons, students will
learn about the language and the people who speak it. The lessons will
provide enrichment opportunities as well as help students select a language
for further study in high school. Workbooks enhance the lessons with
vocabulary words, activities, illustrations, maps and puzzles.
World Tour Language Series: Japanese
Grades 4-6
20 Programs/30-Minutes Each
This series provides an introductory course in Japanese
for upper elementary students. In 20 half-hour lessons, students will
learn about the language and the people who speak it. The lessons will
provide enrichment opportunities as well as help students select a language
for further study in high school. Workbooks enhance the lessons with
vocabulary words, activities, illustrations, maps and puzzles.
World Tour Language Series: Spanish
Grades 4-6
20 Programs/30-Minutes Each
This series provides an introductory course in Spanish
for upper elementary students. In 20 half-hour lessons, students will
learn about the language and the people who speak it. The lessons will
provide enrichment opportunities as well as help students select a language
for further study in high school. Workbooks enhance the lessons with
vocabulary words, activities, illustrations, maps and puzzles.
Health
Looking from the Inside/Out
Grades 3-5
15 Programs 15-Minutes Each
[Includes 1 Songbook/1Cassette Tape]
Looking from the Inside/Out is an updated version of the
original Inside/Out, the highly acclaimed series that first appeared
in 1973. Looking from the Inside/Out will enhance the effectiveness
of existing health curricula and contribute to health education.
The program also includes a cassette tape and songbook
with music and lyrics of all the songs in Looking From the Inside/Out.
The main setting is the classroom where the After School
Program takes place. Three different hosts help the children in the
videos to understand and work out emotional problems.
Programs:
1. I don't Get It
The purpose of this lesson is to explore the emotion of confusion
and to show how communication skills can be used to deal with confusion
effectively. This lesson focuses on the type of confusion that can
result from lack of clear communication.
2. That's Me
The purpose of this lesson is to explore the emotion of pride and
to show how skills for improving self-esteem can be used to enhance
pride.
3. I'll Decide
The purpose of this lesson is to explore the emotion of independence
and to show how decision-making skills can be used to attain independence.
4. Sticks and Stones
The purpose of this lesson is to explore the emotion embarrassment
and to show how communication skills can be used to deal with embarrassment
effectively.
5. Oh Yeah?
The purpose of this lesson is to explore the emotion of anger and
to show how decision-making skills and other anger buster can be used
to deal effectively with anger.
6. Now What Do I Do?
The purpose of this lesson is to explore the emotion of frustration
and to show how goal-setting skills can be used to deal effectively
with frustration.
7. Alone in a Crowd
The purpose of this lesson is to explore the emotion of loneliness
and to show how communication skills can be used to deal with loneliness
effectively.
8. A Helping Hand
The purpose of this lesson is to explore the emotion of caring and
to show how communication skills can be used to practice caring.
9. In Harm's Way
The purpose of this lesson is to explore the emotion of fear and to
show how decision-making skills can be used to deal with fear effectively.
10. Learning to Say "No"
The purpose of this lesson is to explore how it feels to be pressured
and to show how communication skills can be used to deal effectively
with feeling pressured.
11. Saying Goodbye
The purpose of this lesson is to explore the emotion of grief and
to show how communication skills can be used to deal with grief effectively.
12. Will He or Won't He ?
The purpose of this lesson is to explore the emotion of distrust and
to show how stress-management skills can be used to deal with distrust
effectively.
13. Changes
The purpose of this lesson is to explore the emotion of sadness and
to show how stress-management skills can be used to deal with sadness
effectively.
14. Worrywart
The purpose of this lesson is to explore the emotion of worry and
to show how decision-making skills can be used to deal with worry
effectively.
15. I Know I Can
The purpose of this lesson is to explore the emotion of determination
and to show how goal-setting skills can be used top enhance determination.
LANGUAGE ARTS-Grammar/Literature/Writing
Cover to Cover
Grades 3-4
16 Programs/ 15 Minutes Each
Cover to Cover is a reading motivation series of sixteen
15-minute programs. Chosen for today's audience, and designed for use
with third and fourth grade students, each program gives a "taste"
of a book. Featured stories encompass a wide range of genres and reading
levels as well as broad multicultural representation. Each program highlights
two readings from the selected book with scenes and characters colorfully
illustrated by artists and a cliffhanger-ending to peak students' interest
and promote reading. Teacher's guide available.
Program Titles:
Ralph S. Mouse - Beverly Cleary
Junie B. Jones and Some Sneaky Peeky Spying
Junie B. Jones and a Little Monkey Business - Barbara Park
The Year of the Panda - Miriam Schlein
Dolphin Adventure: A True Story - Wayne Grover
A Lion to Guard Us - Clyde Robert Bulla
The Big Wave - Pearl Buck
Pretty Polly - Dick King-Smith
Which Way Freedom? - Joyce Hansen
The Boys Start the War
The Girls Get Even - Phyllis Reynolds Naylor
Yang the Youngest and His Terrible Ear - Lensey Namioka
The Animal, the Vegetable, & John D Jones - Betsy
Byars
Shape-Changer - Bill Brittain
A Brown Bird Singing - Frances Wosmek
Goblins in the Castle - Bruce Coville
All About Sam - Lois Lowry
The War with Grandpa - Robert Kimmel Smith
Mayfield Crossing - Vaunda Micheaux Nelson
Guests - Michael Dorris
Reading Rainbow
Grades K-3
16 Programs/ 30 Minutes Each
Each episode of this colorful and imaginative series promotes
positive self-concept and literacy skills - and includes a television
adaptation of a children's picture book, a "field trip" segment
and reviews of books by children. The prime objectives of this Emmy
Award-winning magazine format series is to encourage primary level,
beginning readers to adopt positive reading habits. Teacher's guide
available online at http://gpn.unl.edu
Programs:
On the Day You Were Born
Episode 126
The feature book is a sensitive and tender book about the wonder of
the birth of a child.
LeVar takes viewers on a delicate journey into a hospital maternity
ward filled with newborns. A family preparing for a new member shares
how they are getting ready for the baby, and, as the time arrives
for the birth, we join the mother and father in the delivery room.
Hip Cat
Episode 127
This is the story of a cat who creates a sound all his own and then
experiences how the rhyme and rhythm enchant his audience.
Jazz, America's most original music form, is the topic of this show.
Viewers experience examples of improvisation in music, literature,
art and dance, and meet Joshua Redman, a jazz saxophonist who talks
about how music has influenced his life.
Regina's Big Mistake
Episode 128
The feature book is about a little girl who feels insecure about creating
a picture and how she learns to create art in spite of making a mistake.
As LeVar creates a work of art for his mother's birthday, he introduces
viewers to several artists who express themselves in different ways
- including an artist who creates art from ordinary objects, one who
uses wire to create sculptures and a third who creates sidewalk pictures
with chalk.
Giving Thanks: A Native American Good Morning Message
Episode 129
The feature book is a prayer of the Iroquois Indians celebrating the
precious and rare gift of the natural world - and the resources of
the earth. On a fall day, LeVar stops to express appreciation for
the gifts of the earth.
This show connects to the earth with a visit to a family who grows
and harvests cranberries, then on to a pueblo where native artists
use clay from the earth to make pottery, and finally to a group of
children who are planting trees in their neighborhood. Children sing
"Come You Dreamers," a song about taking care of the earth.
The Carousel
Episode 130
A carousel is the backdrop for this sensitive story about sisters
who search for memories of their mother's legacy.
LeVar explores the power of tradition as children share legacies that
have been passed on to them. A quilt maker explains the process of
making a quilt, and tells how she is passing the tradition on to her
grandniece. Viewers meet a man who, with the help of Harlem school
children, has designed animal shapes for a carousel he is rebuilding
in the community.
Math Cure
Episode 131
This episode, Math Cure, based on the book Math Curse by Jon Scieszka,
illustrated by Lane Smith and narrated by actor Michelle Trachtenberg
(from the movie Harriet The Spy), is a zany and hilarious look at
how most everything in our lives is math related. LeVar tracks down,
scouts out and sneaks up on math-in action, and he finds out firsthand
that a factory - and life - can't run without it.
My Life With the Wave
Episode 132
A sheer magical tale about a boy who brings home a wave is based on
a story by Octavio Paz, adapted by Catherine Cowan, illustrated by
Mark Buehner and narrated by Broadway actor Scott Irby-Ranniar. LeVar
explores the beauty and fascination of water, the rhythm and energy
of waves, and visits people who are fulfilling the dream to save endangered
sea life.
Saturday Sancocho
Episode 133
It's early in the morning as vendors at the neighborhood "Swap
and Flea Market" set up. Hints of "swapping" - trading
coffee for strawberries - set the stage for Saturday Sancocho written
and illustrated by Leyla Torres. LeVar explores the fun of collecting
and trading treasures - and how it's based on the ever-changing nature
of value. All the while he is classifying, estimating, bartering,
trading, collecting and figuring out trade - and monetary - values.
When Aunt Lena Did the Rhumba
Episode 134
In When Aunt Lena Did the Rhumba by Eileen Kurtis-Kleinman, illustrated
by Diane Greenseid and narrated by actor Lucie Arnaz, a little girl
hatches a plan to bring Broadway to her matinee-loving aunt who's
in bed recovering from a rhumba-related spill. Viewers learn about
the joys of performing from members of The Boys Choir of Harlem, comic
Peter Petofsky and actors from the Broadway hit, Cats.
Worksong
Episode 135
Worksong by Gary Paulsen and illustrated by Ruth Wright Paulsen is
a lyrical presentation of people at work. As another workday begins,
LeVar heads off to a busy breakfast spot and speculates on all the
jobs there are to do. The episode explores a wide variety of jobs
- ordinary and unusual - pieces of the puzzle that fit together to
make up our world of work.
The Shaman's Apprentice: A Tale of the Amazon Rain Forest
Episode 136
In this story of discovery and hope, a fatal disease comes to the
Tirio village in the Amazon leaving a few villagers with faith in
the shaman's healing. When a foreign woman arrives, she helps the
village understand the importance of the shaman's wisdom, and this
helps a Tirio boy realize his dream.
Pet Stories You Don't Have To Walk
Episode 137
In this tail-wagging episode, LeVar Burton and his canine companion,
Roy, enjoy funny pet stories, hang out at "U-Wash-Doggie"
(a pet-wash), and have a birthday celebration for Roy at "The
Three Dogs Bakery." In a heart-warming segment, we learn about
animal adoption and the most famous cat of all, Scarlett who rescued
her five kittens from a fire is living happily in Brooklyn. We also
meet Baldo and his parrot, Bubu, who have a very special relationship.
Lemonade For Sale
Episode 138
In this math-based episode, we meet LeVar on the floor of the stock
exchange (under the big board). Featuring a book about the "Elm
Street Kids' Club's" lemonade stand, the show explores big and
small businesses and gives viewers a closer look at the economics
of running a business.
The Secret Shortcut
Episode 139
In the book, two friends, Wendell and Floyd, discover a secret shortcut
- in an effort to arrive at school on time -- which leads LeVar, in
this math-based show, to explore the use of maps, mazes, and other
travel problem solving techniques.
My America: A Poetry Atlas Of The United States
Episode 140
LeVar celebrates the geographical beauty of America with wonderful
poems that conjure up images of the beautiful, geographical regions
in the United States
Badger's Parting Gifts
Episode 141
A "remembrance" show dedicated to keeping loved ones that
have passed on, still a part of our lives. In the show's feature book,
Badger's friends are overwhelmed when they lose him, but in time they
recall memories of him and feel better.
Writing Workshop
Grades: 10 to 12
10 Programs/15-Minutes Each
This 10-part series is designed to help students improve
their writing skills and brush up their grammar. Teacher Valerie Lewis
presents a step-by-step writing system that includes short-story writing,
business writing, poetry, writing scripts for radio and television and
more. Programs also include interviews with professional writers who
talk about how they write, and offer useful advice on the writing process.
Programs:
1. The Writing Process
Explains each stage of the writing process-prewriting, drafting, revising,
editing and publishing-gives students tips for approaching each stage
and encourages them to discover their own writing process.
2. A Portrait of Yourself
Host-teacher Valerie Lewis explains autobiographical writing and interviews
journalist Susan Pedwell about her use of autobiographical writing
and her writing process. In the Word Shop they discuss ways of connecting
short sentences.
3. The Stories We Tell
Host-teacher Valerie Lewis introduces Paul Yee, a writer of children's
stories base on Chinese-Canadian experiences and interviews him about
his writing process. Writing tips cover the use of dialogue to bring
characters to life and reveal character traits, and the technique
of sowing as opposed to telling about an incident. In the Word Shop
they discuss the use of adjectives and adverbs.
4. Explaining Ourselves
Host-teacher Valerie Lewis explains how-to writing and interviews
Marcia Kaye about how-to writing techniques and her writing process.
In the Writing Tips segment, Valerie shows how to use an organizer
in the prewriting phase. In the Word Shop they discuss words that
connect paragraphs.
5. Take a Stand
Host-teacher Valerie Lewis explains the form and purpose of argument
writing and interviews writer and environmental activist Vanessa Alexander
about techniques for argument writing and about her writing process.
In the Writing Tips segment, Valerie shows how to use an organizer
and in the Word shop they discuss sentence fragments and run-on sentences.
6. Other Lives, Other Stories
Host-teacher Valerie Lewis explains oral history, a particular method
of preserving stories of people's past. She interviews Lorraine Hubbard,
founding member and previous executive director of the Black History
Society, about oral history techniques. Writing Tips are about the
difference between oral and written language and the need for unity,
coherence, and logical and chronological order in writing. In the
Word Shop, they discuss how to punctuate dialogue.
7. Report Writing
Host-teacher Valerie Lewis points out the features of report writing
and interviews Sherry Boeck about her report writing process. Writing
Tips offer corrections for short choppy sentences, unnecessary repetition,
wordiness and flower language. In the Word Shop, they convert sentence
from the passive to the active voice.
8. Writing Poetry
Host-teacher Valerie Lewis talks about poetry as a basic form of human
communications, and interviews Lucy Brennan about her inspirations
and her writing process. Writing Tips focuses on word choice and shapes
of poems. In the Word Shop, they discuss the use of similes and metaphors.
9. Resumes and Applications
Host-teacher Valerie Lewis interviews Janis Foord-Kirk, career consultant
and columnist for the Toronto Star about the need for well-written
resumes and cover letters, and how to apply the writing process to
both. Writing Tips emphasize the
points to include in a resume. In the Word Shop, they work on short,
choppy sentences.
10. Writing for the Median
Host-teacher Valerie Lewis interviews writer Robin Heisey about the
ads he has helped write. Writing Tips include a variety of suggestions
for script writing and review of how to set up a page script. In the
Word Shop, they work on dialogue for ads.
You Can Write Anything!
Grades: 3-6
10 Programs/15-Minutes Each
The skill of writing well is developed by practice, encouragement,
and motivation. You Can Write Anything! supports this writing process,
incorporating the theory that children should be given frequent and
varied opportunities to see themselves as authors. The series centers
around The Write Stuff, a neighborhood bookstore where Uncle Willard,
a benevolent spirit, and J.J. Pemberton, the aspiring writer who operates
the store, helps neighborhood children appreciate good writing and improve
their writing skills. Each episode introduces and develops a writing
technique: getting ideas; using one's imagination; choosing effective
vocabulary; holding the reader's attention; planning stories; understanding
the power of words; and report and play writing. An ideal complement
to writing skills programs in grades 3 to 6, You Can Write Anything!
is certain to motivate children to write with competence-and confidence.
Programs:
1. Getting Ideas
Amanda must write a story for school and needs a topic. Freelance
writer Kate suggests that the best way to get started is to be observant
and to
make clear, concise notes.
2. Unlock Your Imagination
Uncle Willard explains that writers can use their imaginations to
make up any person, place, or thing, and remarks that "What If"
is a good phrase
to get the imagination going.
3. Using Words
Uncle Willard talks about the importance of careful word usage. Viewers
learn about the value of the thesaurus, the use of alliteration, and
the
power of descriptive passages.
4. Beginnings
J.J. Pemberton and Uncle Willard illustrate how authors use questions,
conversation, and statements that intrigue by reference to their stories'
characters, settings, or plots. They explain that even a single word
can grab a reader's interest at the very beginning of a story.
5. Stories 1 - Planning
Uncle Willard tells Amanda that putting yourself into your story and
telling it from your own point of view is one way of making it seem
more
exciting. Amanda learns the importance of planning her story before
she writes it.
6. Stories 2 - Characters
Amanda and Keith discuss the stories they will write and enter in
a contest. J.J. Pemberton suggests that Amanda correct the spelling
and
punctuation and edit her story before sending it in, and Keith is
told to develop his hero's character more fully.
7. Stories 3 - Endings
As a result of an adventure, Amanda and J.J. Pemberton discuss different
types of story endings and the elements that make up a good ending.
8. The Power of Words
Through examples, viewers learn how writers can influence our perceptions
merely through their choice of words.
9. Reports
Keith has to write a report, and Kate suggests he follow a method:
he should write down all the questions that he wants to have answered
before
starting his research. He also learns how to set up a title page,
illustrations, and subheadings.
10. Writing a Play
Keith and Amanda learn how to write dialogue suitable for a play,
how to set precise stage directions, and Amanda learns how to write
out the piece
in correct play form.
MATHEMATICS
Interactions: Real Math - Real Careers
Grades: 6-9
12 Programs/Vary in Length Up to 60 Minutes/Each
This video series will take your students beyond the walls
of the classroom-all over the country and around the world-to discover
how athletes, artists, scientists and engineers use math, science and
technology to make their dreams become realities.
Programs:
1. Solar Energy
The sun is the ultimate source of clean, abundant energy. Sunlight
warms the land, air, and bodies of water. Differences in air temperature
create wind that drives windmills. The temperature difference between
the surface of the ocean and the cold ocean depths creates currents
that can be used to produce power. Energy from solar radiation can
be captured and used to heat water and/or buildings and be converted
directly into electricity.
2. Water Resources
Population growth, precipitation, pollution, and other factors are
making it necessary to manage our water carefully. This requires knowledge
of available resources, facilities to store water an move it where
it is needed, and the ability to predict water needs.
3. Endangered Species
Increased efforts to protect endangered plants and animals bring additional
career options. Professional opportunities to work on this issue exist
in the fields of botany, zoology, veterinary medicine, ecology, wildlife
photography, and with national parks and wildlife sanctuaries.
4. Recycling
The United States generates more trash per person than does any other
country. At present, only about 15% of this waste is recycled. Reducing
waste will improve our environment by decreasing the need for landfills
or incinerators.
5. Digital Communications
Combinations of zeros and ones can represent written or spoken words,
and still or moving pictures. Because digital information can be moved
faster and stored much more efficiently, it has the potential to bring
vast amounts of information to
individuals. This information can be used in various ways from daily
management of a multi-million dollar company to simply communicating
from one home to another.
6. Making Music
The language of music relies on an agreed-upon set of numerical values
for symbols. New opportunities exist in such emerging fields as electronic
engineering and computer programming of electronic instruments; musical
video production; and digital music for video games.
7. The Fashion Business
Companies take a risk by designing and making products without knowing
how many people will by them and today, the variety of possible styles
increases the risk for companies as they decide which clothing to
manufacture.
To reduce the risk, many manufacturers invest time and
money in market research, design, production, and advertising. This
investment provides career opportunities in design, market research,
factory production, retailing and advertising.
8. Coaching an Athlete
What motivated Edwin Moses and Florence Griffith Joyner to achieve
new world records in 1988 in their respective Olympic track events
?
Athletes of this caliber bring a high level of self-determination
to the achievement of their goals. However, no serious athlete would
deny that the guidance provided by a trainer or coach is essential
to the process of achieving a goal. Since each new athlete requires
a different set of goals and, therefore, a unique training program,
coaches face new challenges year after year.
9. Designing a Product
Consumer products often emerge as a proposed solution to a perceived
problem. The development of a consumer product can involve many predictable
steps. Product development offers many opportunities in fields such
as industrial design, graphic arts, engineering, computer-aided-design
(CAD), quality assurance, marketing, technical writing, and manufacturing.
10. Building a Rover
When designing a mobile robot, engineers consider factors such as
the environment in which the robot will operate, the available power
sources, and the tasks the robot will perform. Robotics has eliminated
some traditional manufacturing jobs, but it offers new opportunities
for engineers, computer programmers, telecommunication specialists,
and machinist.
11. Voyage to Mars
United States astronauts are preparing for an upcoming voyage to Mars
based on data received from two Viking probes sent to Mars in 1976.
The mission design team planning the voyage must combine many skills
and technologies to assure a successful outcome.
12. Deep Sea Missions
For centuries, humans have had a complex relationship with the oceans
that cover nearly three-quarters of Earth. For those fascinated by
oceans there are careers available in a variety of fields including
marine geology, oceanography, marine biology, chemistry, cartography,
and robotics. Opportunities are continuing to grow as we increase
our efforts to understand ocean ecosystems, harness the ocean's energy,
and to halt its pollution.
Mathematics is Elementary
Grades: 2-4
13 Programs/15-Minutes Each
Mathematics is Elementary is a complete curriculum resource
program. Each of the 13 classroom lesson combine interactive video segments,
hands-o problem solving activities, and take-home student parent exercises
to meet NCTM curriculum standards and the content strands of the National
Assessment of Educational progress for Mathematics.
1. What's a Thousand? Number Sense
and Place Value
Students will learn to understand the numeration system by relating,
counting, grouping and using place-value concepts. They will learn
to interpret the multiple uses of numbers encounter in the real world
and develop number sense.
2. What's Next ? Patterns and Relationships
Students will learn how to identify, recognize, describe, extend and
create patterns.
3. What Is It Worth? Operations and
Computations
Students will learn to model, explain, and use a variety of computational
techniques to solve real-life problems. They will discover how to
select and use computation techniques appropriate to specific problems
and determine whether the results are reasonable.
4. Is There Action in Fractions?
Number Sense and Fractions
Students will learn to develop number sense of fractions; use models
to represent fractions; and apply fractions to problem situations.
5. How Long? How Far? Measurement
Students will learn to identify and use tools for measuring length;
and identify and use standard and nonstandard units of measure.
6. How Much? How Many? Measurement
(Weight)
Students will learn to estimate the weight of simple objects and then
use these estimates to determine weight of other objects; make models
that approximate weight; apply models to predict weight; and estimate
the number of pennies in a given quantity.
7. How Much Does It Hold? Measurement
(Volume)
Students will learn to understand the attributes of volume; develop
the process of measuring and concepts of related units of volume.
Students will learn to make and use estimates of volume; and find
things that are clearly bigger/smaller than a given volume.
8. What Shape Is It In? Geometry
and Spatial Sense
Students will learn to identify, describe, model, draw and classify
2-D geometric shapes.
9. What Size Do I Need? Geometry
and Measurement
Students will learn to identify and use units of measure for area
and volume; identify and use estimates of measure; and visualize spatial
relationships.
10. What's This When It Comes Together?
Geometry-Parts and Shapes
Students will learn to visualize and construct 3-D shapes as well
as recognize relationships between 2-D and 3-D shapes.
11. How Can I Find Out? Collecting
and Using Data
Students will learn to use various models to collect and represent
data as well as formulate and solve problems that involve collecting
and analyzing data.
12. Is It Likely? Statistics and
Probability
Students will learn to explore the concept of chance/probability;
collect, present, and analyze data then make predictions based upon
the data.
13. How Many Ways? Algebra and Function
Students will learn to recognize, describe, extend and create a wide
variety of patterns; represent and describe mathematical relationships;
and explore the use of variables and open sentences to express relationships.
Mathmedia
Grades: 7-12
12 Programs/20-Minutes Each
Mathmedia is a new kind of resource to help your students
learn mathematics. These 12 programs, the Student Guide, and the Teacher's
Guide will provide your classes with an interactive, contextual foundation
for the mathematics that you have been teaching. Mathmedia is designed
to supplement, reinforce and extend middle school, junior high and high
school pre-algebra curricula.
Programs:
1. Graphs
In this module you will see lots of graphs-line graphs, bar graphs,
and pie charts. You will learn how to read and interpret them and
which kinds of graphs are best for conveying different kinds of information.
Students will demonstrate that they can read, interpret, and evaluate
data from bar graphs, line graphs, and circle (pie) charts; create
bar graphs, line graphs, and pie charts from given data; discuss the
uses of different kinds of graphs for different kinds of data and
purposes.
2. Decimals and Exponents
Whole numbers and decimals are the basis of foreign exchange rates,
which tell you about the relationship between the U.S. dollar and
the currencies of other nations. Students will demonstrate that they
can calculate the cost of goods in foreign currencies, understand
how whole numbers and decimals are used in the monetary system; use
computational estimation with whole and decimal numbers; use the laws
of exponents.
3. Logical Reasoning
In this module you will learn to use inductive and deductive reasoning
as well as other kinds of thinking and logic that are necessary not
only for solving mathematical problems but also for solving crimes,
decoding secret messages, playing strategy games, and working out
answers to puzzles.
4. Measurement
In this module you will learn how measurements are used for estimating
quantities and costs of a great many products and services. You will
see how the circumference of a tire can affect the measurement of
a car's speed. You will also see how knowing the perimeter of shapes
can help you calculate their area and volume.
5. Fractions
In this module, you will see how fractions are used in most daily
activities and in the workplace, especially when it is necessary to
measure things. You will see how everyone from cooks to carpenters
and from managers to musicians, works with fractions to measure materials,
calculate payroll, or perform music.
6. Positive and Negative Numbers
This module is designed to help you understand and work with positive
and negative numbers. You will see how negative numbers can express
temperatures that are below zero and money that is owed, and you will
learn how to add, subtract and multiply negative and positive numbers.
7. Formulas
In this module, you will look at formulas. You'll begin to understand
what they are and how they operate, and you will see how they can
make a lot of calculation easier and more efficient. You'll get some
practice in using formulas when one quantity changes while others
remain the same. You'll also see how computers use formulas to "crunch"
hundreds of numbers in spreadsheets.
8. Ratios
In this module, you will learn how to identify and form equivalent
ratios and ratio tables and how to express ratios both as fractions
and as decimals. You will learn that bicycle gears, roof slopes and
map scales are among the many applications of ratios.
9. Percentages
This module will show how to figure the percentage of your wages that
is deducted from you paycheck for taxes and other purposes. You will
also learn how to calculate the percentage of change in sales, earnings,
or other situations. You will see how percentages work in calculating
interest rates on savings accounts, and certificates of deposit as
well as on loans and installment payments.
10. Area and Volume
In this module you will lean about calculating the area of different
geometrical shapes, including rectangles, parallelograms, and triangles.
You will also learn how to apply and use the formula for volume.
11. Probability
This module deals with the mathematics of probability-the likelihood
that something will or won't happen. Students will demonstrate that
they can explain the use of statistics to determine risk and probability;
determine the probability of two or three independent events; and
determine the likely outcomes when two number cubes are rolled.
12. Coordinates
In this module, you will learn about the "coordinate system"-two
perpendicular lines that are numbered or lettered and that define
a grid, which you can use to identify position or quantities. You
will learn how to use this system to perform tasks such as finding
places on a map or determining the real-even point for a business.
You will even be able to determine how to program a robot to put screws
into the right place on a circuit board.
Statistics: Decisions Through Data
Grades: 10-12
14 Programs/15-Minutes Each
Statistics: Decisions Through Data is a series of modules
built around video units for the classroom. The programs "take"
students from the classroom on electronic on-location field-trips to
observe abstract concepts in real-life applications and situations.
In addition, animated graphics are also used to illustrate abstract
concepts in interesting and unusual ways.
The programs are designed to be used as a series, but
because each program is self-contained, individual programs or clusters
of programs may be introduced whenever the curriculum calls for materials
from statistics.
Programs:
1. What is Statistics?
This video concentrates on what statistics is and emphasizes that
statistics can be thought of in terms of three different activities:
production, organization and analysis of data.
2. Stemplots
Stemplots require familiarity with place values in the number systems
and also reinforce this basic number concept. There are no statistical
prerequisites.
3. Histograms and Distributions
Histograms require an understanding of "betweeness" and
the ability to group numbers by size. Because this unit also continues
the discussion of h9ow to look at a distribution, Unit 2 is helpful
as a prerequisite,
4. Measures of Center
Students should recognize a histogram (Unit 3) as well as symmetric
and skewed distributions. The only mathematics prerequisite is knowledge
of the basic arithmetical operations (ordering, addition, long division)
needed to calculate the mean and median. The video uses notation from
elementary algebra.
5. Boxplots
Students must be familiar with stemplots, histograms, and the media
(Units 2, 3, and 4).
6. The Standard Deviation
Students must be familiar with stemplots, histograms, and the mean
(Units 2, 3, and 4). The presentation of the recipe for the standard
deviation uses notation from elementary algebra. The five-number summary
(Unit 5) is mentioned briefly.
7. Normal Curves
This unit requires the acquaintance with histograms, the mean, and
the standard deviation (Units 3, 4, and 6).
8. Normal Calculations
This unit requires familiarity with basic facts about normal distributions
(Unit 7) as well about distributions, means, and standard deviation
(Units 3,4 and 6).
9. Straight-line Growth
This unit is designed to be used with any text that introduces straight
lines and their equations.
10. Exponential Growth
Exponentials and logarithms are standard curriculum material. The
statistical content of this unit is the idea of fitting a model to
approximately describe a pattern in real data and of examining the
residuals to study how good the fit is.
11. Scatterplots
Students should be able to draw axes and plot points in the plane.
It is recommended that basic data analysis for a single variable (Units
2 to 5) precede the study of relations between two variables.
12. Fitting Lines to Data
Students must be familiar with scatterplots (Unit 11) and with the
notation of elementary algebra.
13. Correlation
A knowledge of scatterplots (Unit 11) is essential. The correlation
coefficient makes use of he mean and standard deviation of the x and
y values, so students must be familiar with those measures (Units
4 and 6).
14. Save the Bay
The video describes a large statistical study, monitoring the level
and effects of pollution in the Chesapeake Bay.
The Power of Algebra
Grades: 8-9
10 Programs/15-Minutes Each
The Power of Algebra is ten, 15-minute video programs
designed to help eighth and ninth graders master a variety of algebra
concepts.
Programs:
1. Inverse Operations
This program will explore the nature of variables; introduce the process
of solving algebraic equations through forming equivalent equations;
and demonstrate how algebra is used in everyday life to solve problems.
2. The Order of Operations
This program will define the order of operations for multiplication,
division, addition and subtraction; within grouping symbols. Students
will also define exponents and the order of operations with exponents
and grouping symbols, and discuss of how these rules may be used to
simplify algebraic problems.
3. Basic Properties
This program will explore the properties of addition and multiplication
of numbers and variables and the linkage that occurs with the addition
of variables and numbers. The program also will discuss of how these
rules may be used to simplify algebraic problems.
4. The Positive and Negative Numbers
This program will explain the real number line and the effect of directions
on a set of real numbers; explore the relationship between positive
and negative numbers as well as the need and uses. The program will
use the real number line to define subtraction of real numbers and
subtraction of signed numbers.
5. Using Positive Exponents
This program will define exponents using positive integers and scientific
notation; illustrate the usefulness of exponents; discover the rules
of using positive exponents; and reinforce the use of exponents in
computing square and cubic measurements.
6. Polynomials and Equations
This program will develop an understanding of like terms and unlike
terms; develop a definition of polynomials; and present methods for
solving two equations in two unknowns.
7. Factoring I
This program will define variables, constant term, polynomial, monomial,
binomial, trinomial, factor, multiple, prime factor, divisor, the
degree of a polynomial, and quadratic equations.
8. Factoring II
This program will review the vocabulary from Factoring I, and develop
techniques for factoring the quadratic ax2 + bx + c = 0.
9. Fractions
This program will show the relationship between arithmetic fractions
and algebraic fractions; reduce algebraic fractions by dividing out
common factors; add, subtract, multiply, and divide algebraic fractions;
and solve equations involving algebraic fractions.
10. Words into Symbols
This program will explain how expressions or sentences in words can
be translated into algebraic expressions or sentences. In addition,
this program will introduce several problem-solving strategies.
MUSIC
Music to My Ears
Grades 6-12
4 Programs/30 Minutes Each
Produced by Nashville Public Television and the Country Music Hall of
Fame, Music to My Ears is a resource for music teachers at the middle
and high school level. The series has several goals. The most important
is to encourage the viewer to become an active listener who employs
careful observation and critical thinking in the art of listening. Secondary
goals include 1) helping audiences make connections between concepts
in music and other art forms, such as the visual or performing arts;
2) exposing students to a variety of musical styles and genres; and
3) introducing viewers to musical structure and terminology.
The series is hosted by Dr. Cedric Dent of Take 6. Dent
holds a Ph.D. in music and is active as a composer and educator as well
as performer. The other members of Take 6 join Dent to provide vocal
demonstrations of the ideas being presented in each show. Other featured
groups include the Nashville Bluegrass Band, the Fairfield Four, the
Beegie Adair Trio, and the Nashville Chamber Orchestra Trio. Each program
explores a musical idea through performances, conversations, and demonstrations.
Other art forms are used to create analogies for the musical concepts.
Programs:
Music to My Ears-Foreground and Background
This first program features the Nashville Bluegrass Band, and examines
what is happening in the foreground and background in a piece of music.
(28:46)
Music to My Ears-Taking Turns
This segment features the Nashville Chamber Orchestra Trio. It explores
the question, "How do composers take a musical idea and turn
it into a whole piece?" (28:46)
Music to My Ears-Making It Up
Featuring the jazz/blues of the Beegie Adair Trio, the third episode
delves into the nature of improvisation. (28:46)
Music to My Ears-Zoom In, Zoom Out
The final program, featuring the legendary a cappella group, Fairfield
Four, considers the question, "How can focusing on the details
of music help the listener hear more of the big picture?" (27:16)
SCIENCE
3-2-1 Classroom Contact
Grades 4-6
30 Programs/ 15 Minutes Each
For more than a decade kids have watched 3-2-1 Contact
after school. Now you can use a special edition of Children's Television
Workshop's popular award-winning science series in school with 3-2-1
Classroom Contact, a new classroom version of the award-winning series
for 4th- through 6th-graders. For teacher's guides go to http://gpn.unl.edu.
Programs:
Antarctica: Getting to the South Pole
Antarctica: a huge continent covered with a thick layer of ice - 9,000
feet thick at the South Pole. Follow the route taken across this icy
desert by early explorers. Learn hands-on why polar regions are colder
than places along the Equator.
Crystals: They're Habit Forming
Salts, sugars, and snowflakes are crystals. Every kind of crystal
has its own specific shape, or habit. But how do crystals form? Grow
some to find out!
Erosion: Earth is Change
Earth's surface is constantly changing. Floods, landslides, hurricanes,
erupting volcanos, and soil-shifting earthquakes can cause sudden,
dramatic changes. But gradual action by wind and water over millions
of years can also alter the Earth's surface and shape breathtaking
landscapes like the Grand Canyon!
Fossils: Remains To Be Seen
How do we know what dinosaurs looked like when they lived millions
of years ago? The answer is fossils - traces of past life preserved
in Earth's crust. Fossils help scientists figure out how the dinosaurs
lived, and possibly how they died.
Ocean Environments: 3-D Sea
Oceans may look the same from the surface, but underneath, different
ocean environments offer support to spectacularly different, sea dwelling
creatures. The animal life in each environment depends on conditions
like the depth, temperature, salinity, and oxygen/carbon dioxide content
of the water.
Volcanos: Too Hot To Handle
What comes out of volcanos? A lot of stuff! Some eject lava, others
hot ash. The materials that come from deep within volcanos raise Earth's
surface, make mountains, and create new land masses. The Hawaiian
Islands, Japan, and Iceland were all formed by volcanic eruptions.
Come along and see Mauna Loa during an eruption and Mount St. Helens
after it blew its top.
Water Cycle: Go With the Flow
Did you know that the water you drank today, may have been drunk by
a dinosaur 50 million years ago? Well it's true. All the water in
the world is constantly being recycled. It is cleaned in a never-ending
cycle of evaporation, condensation, and precipitation. But there's
a limit to the amount of pollution the water cycle can handle. Sometimes
water gets polluted even before it hits the ground -rain falling through
polluted air can form acid rain that may kill plants and animals.
Animal Vision: Eye of the Beholder
Ever wondered how the world looks through a frog's eyes or a chameleon's
eyes? Here's your chance to see things in a whole new light! Animal's
eyes help them survive in their specific environments and basic components
of the eye vary in different species. Some animals don't see colors
at all; some see only a few; and some see parts of the spectrum we
can't - those of infrared or ultraviolet light.
Antarctic Animals: Living on the Edge
Only a few animal species live in Antarctica. On the ice-covered land
mass, air temperatures dip to below -100 degrees F. Near-freezing
water is toasty by comparison. So most animals live in the chilly
ocean water surrounding the continent. Animals like penguins and seals
are specially adapted to survive in this otherwise inhospitable environment.
Australian Mammals: Life Down Under
Australia is home to many unique animals including some unusual mammals
like the kangaroo, the koala, and the platypus. But why do all these
strange, unusual creatures live in just one place? It all started
a long, long time ago in a place called Gondwanaland.
Bioelectricity: The Shocking Truth
All living things - people, animals, and plants - produce electricity.
Each cell in the human body works like a tiny battery. We use the
electricity to send messages to and from our brains. Learn how scientists
are using the body's own electrical impulses to help amputees utilize
artificial myoelectric limbs!
Classification: The Order of Things
Living things can be grouped, or classified, according to common traits.
Doing so helps us find out how species are related - the more traits
they share, the closer the relationship. Knowing about such common
traits even helped a scientist solve the mystery of a plane crash!
Digestion: The Inside Story
Some animals eat plants; some eat meat; and some eat plants and meat.
Whatever an animal eats, its teeth get the digestive process underway.
But where does food go from there? Find out by watching the on-camera
dissection of a pig's digestive system which shows how the process
works in him and in you.
Flying Animals: Winging It
How is a clam like a polar bear? Neither has wings, so neither can
fly! But lots of other animals do have standard flying equipment -
wings. Some are flying birds, some are flying mammals (bats), and
some were flying reptiles (pterosaurs) that became extinct more than
60 million years ago. Even though these creatures may look different,
their wings have a lot in common.
Food Chains: Eat and Be Eaten
All animals - including humans - depend on plants because there's
a plant at the beginning of every food chain. For example, sea urchins
thrive on kelp, a water plant, and sea urchins, in turn, are food
for sea otters. Find out how marine biologists in California observe
the kelp - sea urchin - food chain and sometimes intervene to maintain
this delicate balance.
Innate and Learned Behavior: How Do They Know That?
Why does a spider always weave the same kind of web instead of getting
creative from time to time? Because the web-spinning behavior is innate
- the animal knew how to spin webs when it was hatched. Humans have
innate behaviors too, such as crying and swallowing, but there are
lots of things animals - including humans - must learn how to do.
Social Behavior: Living in Groups
Although most animals are solitary creatures, some live in groups:
herds of bison and schools of fish live in loose assemblies of hundreds;
prides of lions and troops of baboons live in small but organized
groups; colonies of ants and bees live in highly organized groups
of thousands.
Training Animals: Learning New Tricks
What do pigs, dolphins, and monkeys have in common? They're animals
that can be trained to do things - sometimes just for fun; sometimes
to help humans. And they're mammals - the animals best able to learn.
When working with animals, trainers break down tasks into steps that
are taught one at a time.
Air Is Matter: Air Is There
Air is matter that really matters. It's everywhere, throwing its weight
around by holding things up or knocking them down. But wherever it
is and whatever it does, air has volume and mass that make it matter!
Friction: Getting a Grip
What do bobsleds, roller coasters, motorcycles, skis, cars, planes,
snakes, and people all have in common? They all need friction to get
'em going and to slow 'em down! Friction is the resistance encountered
when one thing moves over the surface of another. Treads on tires
and shoes create friction so people can "get a grip!"
Generating Electricity: More Power to You
How can you generate electricity? Simply. Just move a magnet past
a wire or a wire past a magnet and you'll get an electric current.
Huge power plants use falling water, wind or steam to rotate coils
of wire inside giant magnets to create enough electricity for all
of us.
Gravity Weightlessness: Measuring G's
Gravity constantly grabs things and pulls them toward Earth's center.
In fact, that's why things have weight. But how do you get into a
weightless situation? Try riding a rollercoaster...or even an elevator!
Light and Color: Living Color
Why can't we see the colors of objects in the dark? Because light
has to hit the object and reflect its color back to our eyes. Hard
to visualize? Well watch, as simple animations and colorful experiments
take us out of the dark and into the light!
Motion and Forces: Play Ball
An object can't move unless acted upon by some force that sets it
in motion. We apply force when we hit a baseball or shoot a basketball
through a hoop, but there's another force that's working all the time
- gravity. You'd be surprised at what you can do if you know that
forces like gravity work in predictable ways. For example, softball
pitchers use gravity to throw pitches that trick batters!
Refraction: Facts of Light
A ray of light ordinarily travels in a straight line, but it can be
refracted, or bent, when it enters a new medium at an angle. It's
important to be able to bend light. Lighthouses, for example, use
lenses to bend light from one bulb and send it far out to sea to warn
sailors of rocks ahead.
Surface Tension: BUBBLE-ology!
Can anyone blow a soap bubble that's non-spherical? No. Because of
surface tension, soap film sticks together and always forms a sphere.
Experiments with soap bubbles help kids learn more about what's holding
the bubbles all together - surface tension.
How Do You Know? Collect the Data
You can get a lot of information from books, data banks, and even
from TV. But sometimes you just have to get up, go out into the field,
and observe people and things in order to collect data. Meet some
scientists collecting data deep in the woods and deep underwater.
How Do You Know? Dig It Up!
How do archaeologists find out what prehistoric humans ate? The scientists
become detectives, excavating ancient trash heaps and hunting for
animal bones, shells, and plant pollen that give clues to what people
ate. But for direct evidence, scientists analyze fossil faces. Seeds
and plant pollen that are trapped and preserved in thousand-year-old
dung reveal what was eaten!
How Do You Know? Experiment!
Is every sound a language? Do parrots speak English? And who left
that message on the answering machine? You can try to guess the answers
to these questions, or you can set up controlled experiments designed
to let you know when you've found the right answers!
How Do You Know? Make a Model
Lots of people put together model planes or ships for fun. But models
aren't just toys, they're scientific tools! Models can help us test
theories, learn about things that are very small, very big, very far
away, or that lived very long ago. We can even calculate a dinosaur's
weight by using a model of the creature!
Eureka!
Grades 6-12
30 Programs/5-Minutes Each
Eureka! Is a series of 30 short, humorous and informative-packed
programs that bring "boring" physics concepts to vibrant,
vigorous life. Each five-minute program takes a simple and direct approach
to the subject matter; while the basic concepts are explained in a voice-over,
cartoon characters and a variety of animated objects demonstrate the
principles on the screen.
Programs:
Unit 1: Force and Energy
1. Inertia
This program introduces the series and sets forth the concept of inertia,
the first law of physics. Things like to keep on doing what they're
already doing.
2. Mass
Building on the concept of inertia, Eureka! Adds the factor of mass,
tells how it's measured and show how it differs from size. Concept:
Inertia increases with mass.
3. Speed
The concept of speed is introduced to the inertia-mass relationship.
Concept: Force varies with mass and rate of change of speed.
4. Acceleration 1
With the examples of a bicycle and a baseball player, an important
rule of physics becomes apparent. Concept: Force = mass x acceleration.
5. Acceleration 2
An animated locomotive helps explain how acceleration works and is
calculated. The importance of reasonable units is stressed. Concept:
Acceleration = m/s2.
6. Gravity
Isaac Newton's celebrated falling apple is cited to explain the force
of gravity and the unit with which the force of gravity is measured.
Concept: Force of Gravity = Mass x 10 m/s2.
7. Weight vs Mass
Eureka! Explains the difference between weight and mass and show how
only mass is the same on the moon and on the earth.
8. Work
A circus strongman and a clown help present the physics definition
of work. Concept: Work = force x distance.
9. Kinetic Energy
Animated billiard balls help demonstrate kinetic energy-the energy
of motion.
10. Potential Energy
A rock teetering on the edge of a cliff is shown to have potential
energy-the energy of position.
Unit 2: Simple Machines
11. The Inclined Plane
This program demonstrates how an inclined plane allows you to trade
increased distance for decreased force.
12. The Lever
Eureka! Demonstrates the principle of the lever; "The longer
the arm of the lever to which force is applied, the less that force
need be".
13. Mechanical Advantage and Friction
Professors A and B compare the mechanical advantage of an inclined
plane with that of a lever.
14. The Screw and the Wheel
This program provides examples and definitions of a screw and a wheel:
a screw is simply a twisted inclined plane, a wheel is simply a circular
lever, whose fulcrum has become an axle.
15. The Pulley
Eureka! shows viewers how a pulley works to lift a heavy object. If
you double the number of ropes supporting the weight, you double the
mechanical advantage.
Unit 3: Heat and Temperature
16. Molecules in Solids
This program defines the three states of matter, and illustrates the
latticework pattern of molecules in solids. Viewers learn the origin
of the word "molecule".
17. Molecules in Liquids
As molecules in a solid get hotter, they vibrate faster and faster
and eventually slip out of their latticework pattern. When this occurs,
the substance melts, changing from a solid to a liquid state.
18. Evaporation and condensation
A goldfish bowl filled with water demonstrates the process of evaporation
in which speeding molecules escape from a liquid to form a gas.
19. Expansion and Contraction
Using balloons to illustrate the process, Eureka! shows how, when
matter gets hot, it's molecules go faster and the solid, liquid or
gas expands. Conversely, when matter gets cold, it's molecules go
slower and the solid, liquid or gas contracts.
20. Measuring Temperature
Eureka! shows viewers how Swedish scientist Anders Celsius invented
the Celsius thermometer using the expansion of mercury as a measure
of temperature.
21. Temperature vs Heat
Eureka! explains that heat refers to quantity of hotness, and is determined
by the mass and speed of molecules. This program demonstrates that
a bucket of water at temperature of 50 degrees Celsius contains more
heat than a cup of water at 100 degrees Celsius.
Unit 4: The Conduction of Heat
22. Atoms
This program explains that molecules are made up of atoms. In pure
metals, all the atoms are arranged separately in a latticework patter,
but in most nonmetals, liquids, and gases the atoms are bunched together
into molecules.
23. Electrons
Using an animated model of an atom, Eureka! illustrates how electrons
whiz so quickly round the nucleus that they appear to form layers.
24. Conduction
Eureka! looks at the process of conduction, explaining that the application
of heat to an object makes the molecules or atoms vibrate faster and
cause a short of "domino effect".
Unit 5: The Convection of Heat
25. Volume and Density
This program explains that volume refers to the amount of space an
object envelops and that density refers to the amount of mass that
is compacted in a given volume.
26. Buoyancy
Showing viewers that objects immersed in a liquid are buoyed up by
a force equal to the weight of the liquid displaced, this program
explains the principle of buoyancy.
27. Convection
This program explains how the principle of buoyancy is responsible
for the process of heat transfer called convection.
28. Heat as Energy
Heat is produced whenever there is movement and friction between two
objects. Since movement is a form of energy, it follows that heat
must also be a form of energy.
29. Radiation Waves
Viewers learn that one of the chief ways in which heat energy moves
is in the form of waves. This kind of heat transfer is called radiation.
30. The Radiation Spectrum
Viewers learn that the waves of heat energy radiated by the sun come
in many forms which together make a band, or spectrum of energy waves.
Eye of the Cyclops
Grades 4-6
8 Programs/13-15 Minutes Each
Climb aboard the Cyclops, our microscopic research vessel,
and investigate an amazing hidden world on which all living things depend.
The teaching guide for each program describes follow-up activities and
correlates the programs to the
National Science Standards. Teaching guides can be downloaded free at
www.eBioMEDIA.com.
Programs:
Plankton Play
Cyclops and its intrepid crew of explorers dive into open water where
they encounter the denizens of the plankton: micro-crustaceans, insects,
rotifers, and protists, all organisms that show unique adaptations
for open water life.
Decomposers Everywhere
Settling their craft into the bottom, the micronauts discover that
the bottom ooze is populated by bacteria, the microbes that break
down and recycle organic materials-an unforgettable visual introduction
to the concept of organic decomposition.
Food Chains Begin with Photosynthesis
In this episode, a single algae cell is rescued, and its green secrets
are revealed through experiments performed on board the Cyclops. The
micronauts discover how algae start the food chains that ultimately
sustain the fish, birds, amphibians, and mammals living in and around
the pond.
Protozoans and Algae
Cruising through the weedy shallows, the crew is amazed at the diversity
of protozoans swimming by the observation ports. Through careful observation
they discover how these amazing single cells feed, reproduce, and
escape.
Predators of the Shallows
While engrossed in observing the food capturing and feeding methods
used by Planaria, a flatworm, the tentacles of Hydra trap the Cyclops
crew where they receive a hands-on lesson in the process of digestion.
White Water Adventure
Trying to return to their pond base, the micronauts are channeled
into the pond outlet, where they tumble into a rapidly flowing stream
and discover a world of aquatic insects adapted for life in flowing
water-even waterfalls.
Discovering a Forest Microcosm
Washed onto a sandbar, the Cyclops crew assembles their terra-rover
and discovers a world dominated by bacteria, fungi, termites, and
tiny invertebrate animals-a forest
floor community on which the trees and other plants depend.
Backyard Biodiversity
The micronauts discover that gardens support an amazing community
of small life including herbivorous and predatory insects, pollinating
insects, and giant earthworms. They tour a worm's burrow, where they
develop theories on the vital roles earthworms
play in terrestrial ecosystems.
Science is Elementary
Grades: K-2
10 Programs/15-Minutes Each
Science is Elementary helps children use their natural
curiosity to observe, question, and physically investigate sciences.
The videos help foster lifelong enthusiasm for science exploration by
featuring non-competitive environments in which children and adults
are free to seek knowledge, question and learn cooperatively. Each of
the 10 videos programs is a complete lesson in itself; therefore, the
programs may be presented in any order.
Programs:
1. Let's Explore Plants
Children will see that plants have countless forms and live everywhere.
They will see a variety of seeds and note their differences. "You
Try It" segment challenges students to put a plant in a jar and
predict what will happen.
2. Let's Explore Animals
People an animals have many of the same needs. The students will learn
how the homes, food protective covering, and movement of animals are
different and/or similar to their own.
3. Let's Explore Water
Students will learn rain is only one source of water. They will learn
the many places where water can be found. The students will explore
making ice from water.
4. Let's Explore Light and Shadows
The students will explore making shadow by blocking light. They will
discover how to make shadows change in size and move. The children
will then explore how shadows feel against different surfaces.
5. Let's Explore Sound
The students will learn that sound is made when something vibrates
and they will discover different ways to make objects vibrate. They
will investigate how sounds move through solids, air and liquids.
6. Let's Explore Tools and Work
Students will learn how tools can make work easier and how some tools
have special purposes.
7. Let's Explore Magnets
Students will learn to classify a variety of objects according to
their attraction to magnets. They will also investigate how bar magnets
have like poles that repel and opposite poles attract.
8. Let's Explore Air
Students discover that air is inside lots of objects, that we can
pump air into things and squeeze it out, and that air also surrounds
us. The will learn that all living things need air.
9. Let's Explore Weather and Seasons
The students will learn how weather changes during the four seasons.
Discussion on how weather affects people in a variety of ways.
10. Let's Explore Soil and Rocks
Students will discover that the earth contains rocks. They will learn
that soil as pieces of rock, water and things are living or were once
living as well as how people use soil and rocks.
The "Biology of ___"
Programs
Grades 10-12
16 Programs
"The Biology of-" series of core curriculum
video programs from BioMEDIA ASSOCIATES have set the standards for high-quality
visual resources for biological education. Now 14 of these award-winning
programs have been completely remade, using new techniques of microscopy,
animation and photography to reveal even more about structure, process
and behavior in living things. Download free content guides at www.eBioMEDIA.com.
Programs:
The Microlife Unit
The Biology of Viruses
This program treats virus discovery and structures, how viruses are
studied, and their various modes of infection and replication, from
the T-4 bacteriaphage to complex retroviruses such as HIV. 18min.
The Biology of Bacteria
Compelling microscopy of living bacteria highlights their physiology
and the vital roles these microbes play in the biosphere, including
oxygen production by cyanobacteria, decomposition and nitrogen fixation.
17 min.
The Biology of Flagellates and Amoebas
This program introduces students to a diverse world of protists with
critical video observations on their structure, behavior, feeding
methods, and ecological relationships. 24 min.
The Biology of Ciliates
This program shows how these complex cells reproduce, carry out their
physiological processes, capture prey, and exploit their ecological
resources-a compelling introduction to the study of protozoans. 30
min.
The Light Microscope: Window on the Microcosm
This program demonstrates techniques for using a student microscope
to achieve spectacular images. Emphasis is on correct lighting procedures
and the techniques required for viewing living cells. 16 min.
The Botanical Organisms Unit
The Biology of Plants
Clear graphic animation is used to describe the molecular level mechanisms
of photosynthesis. Major plant groups include mosses, liverworts,
ferns, horsetails, and the seed plants (gymnosperms and flowering
plants). This is a good general introduction to the members of the
green kingdom and their life cycles. 18 min.
The Biology of Algae
The term algae is a catchall for several evolutionary lines of photosynthetic
organisms: Red Algae (plastids with chlorophyll A), Brown Algae (chlorophylls
A and C), and Green Algae (chlorophylls A and B). These photosynthetic
organisms play vital roles in aquatic and marine ecosystems, providing
oxygen, food, and shelter for vast communities of living things. 16
min.
The Biology of Fungi
The various groups of fungi are identified by their structures and
life-cycle stages. We have included slime molds and water molds, regarded
by some as protistan groups, for the insight they provide into the
ancestors of fungal organisms. 16 min.
The Animal Unit
The Biology of Cnidarians
This program presents a remarkable series of observations on Hydra,
one of the "classical organisms of biology," including habitat,
structure, feeding, nematocyst discharge, locomotion (by looping)
and its sexual and asexual reproductive strategies.
Obelia illustrates the two-stage life cycle found in many hydrozoans.
Examining the biology of jellyfish (class Scyphozoa), sea anemones,
and corals (class Anthozoa) rounds out our treatment of phylum Cnidaria.
16 min.
The Biology of Flatworms
This program provides critical observations on the structure, behavior,
and life cycles of planarians and their free-living relatives (class
Turbellaria). It illustrates the bizarre life cycles of flukes (class
Trematoda) and tapeworms (class Cestoda) with detailed animations
and revealing images of these parasites at home in the organs of their
vertebrate hosts. 16 min.
The Biology of Nematodes, Rotifers, Bryozoans, and Some
Minor Phyla
This program describes the structure and life cycles of nematodes
(round worms), rotifers (13 species illustrating this diverse group),
bryozoans-champion filter feeders, gastrotrichs, tardigrades (water
bears), nemerteans, and a recently discovered evolutionary line, the
gnathostomulids. 18 min.
The Biology of Molluscs
Here are detailed observations on chitons (class Polyplacophora),
snails and nudibranchs (class Gastrapoda); clams, scallops, and mussels
(class Bivalvia); tooth shells (class Scaphopoda); and squid and octopus
(class Cephalopoda) with emphasis on their structures, behaviors,
and adaptations. 15 min.
The Biology of Annelids
Phylum Annelida, the segmented worms include earthworms and aquatic
worms such as Tubifex (class Oligochaeta), marine worms including
Nereis and thousands of other species that live mostly in muddy ocean
habitats (class Polychaeta), and leeches (class Hirudinea). Segmentation,
organ systems, and similar larval development unite these diverse
worms. 15 min.
The Biology of Arthropods
Arthropods are the most successful phylum in the animal kingdom. The
program describes the major groups of arthropods: crustaceans (copepods,
ostracods, cladocerans, amphipods, isopods, eubranchiopods, decapods,
and barnacles), chelicerates (scorpions, pseudoscorpions, whipscorpions,
spiders, ticks, and mites), and the uniramians, the major evolutionary
branch that includes centipedes, millipedes, and insects. 25 min.
The Biology of Echinoderms
They have spiny skins, internal skeletons and elaborate hydraulic
systems used in locomotion and food gathering. Seastars are predators,
brittle stars are detritus feeders, urchins and sand dollars are herbivores,
and sea cucumbers feed on detritus and plankton. Examining their larval
development suggests that echinoderms are deuterostomes, the same
evolutionary branch as our own phylum, the chordates.
15 min.
The Biology of Chordates
Phylum Chordata evolved in ancient seas over 530 million years ago,
as fossils discovered in the Burgess Shales show. The unique features
of this group are a supporting rod (notochord), a hollow dorsal nerve
chord, pharyngeal gills, and a tail that extends behind the anus.
Modern animals showing these features are found in three evolutionary
lines: urochordates (tunicates), cephalochordates (lancelets) and
vertebrates. The structures that allowed the transition from water
to terrestrial life are a main theme of this program which emphasizes
the key adaptations that led to the diversification and proliferation
of the modern vertebrate groups. 18 min.
Life in Marine and Freshwater Environments Unit
The Biology of Lakes, Ponds, and Wetlands
MODULE-THE WEEDY SHALLOWS: Observations include classical organisms
studied in biology: hydras, planarians, micro-annelids, byrozoans,
aquatic insects,
rotifers, and protists. These organisms that provide food for fish
and other vertebrates. MODULE-OPEN WATER ENVIRONMENTS: Adaptations
for planktonic life are observed in micro-crustaceans, rotifers, and
planktonic algae. MODULE-BOTTOM ENVIRONMENT: Explores bacterial decomposition,
recycling of materials, adaptations for bottom life and ecological
relationships in the bottom community. MODULE-VERNAL POOLS: Investigates
adaptations for life in temporary wetland environments. 30 min.
The Biology of Seashores
MODULE-ABIOTIC AND BIOTIC FACTORS: Tides, wave shock, desiccation,
and food sources. MODULEADAPTATIONS FOR WAVESHOCK: Shows the variety
of body forms and structures found in an environment ripped by waves.
MODULE- DEFENSE: Examines structural, chemical, and behavioral adaptations
that protect animals in this crowded environment. MODULE-FEEDING:
Looks at adaptations used to harvest the abundant food sources of
the shore. MODULE-REPRODUCTION: Examines asexual and sexual strategies.
Explores offspring survival and of the importance of larval development
in the plankton. MODULE-ROCKY SHORE HABITAT : Explains intertidal
zonation on rocky shores with details on key species. MODULE-SANDY
BEACHES, MUDFLATS, AND DOCKS: Reveals the complex webs of life largely
hidden in these habitats, emphasizing the importance of estuaries
as nurseries. 35 min.
The Domains of Life
Grades 10-12
2 Programs/ 13, 19 Minutes
The Domains of Life updates the five kingdoms classification
scheme with the latest understanding of life's organization based on
DNA, fossil, and biochemical evidence. These programs address the National
Science Standards regarding early evolution and the classification of
life. Teacher's guide CD-ROM can be ordered by calling 877-661-5355.
Programs:
Life's Three Great Branches: Archaea, Bacteria, and
Eucarya
MODULES: Self-Replicating Molecules Evolve ·The Archaeans:
Earth's First Inhabitants · The Rise of Bacteria · Photosynthesis
and Oxygen · Eucarya, the Domain of Nucleated Cells Gets Its
Start · The Evolution of Mitochondria · The Domains
of Life.
The Eukaryotic Cell Evolves
MODULES: Motor Proteins Get Cells Moving · Mitosis Assures
Genetic Continuity · Plastids Evolve Through Endosymbiosis
· The Red, Brown, and Green Lines of the Photosynthetic Life
Branch Out · The Invention of Sex · The Origins of Multicellular
Organisms · Conclusion
The Science Alliance
Grades: 4-6
10 programs/15-Minutes Each
The Science Alliance introduces intermediate viewers to
the basic principles of physics and chemistry, and shows how they can
apply this new information to the world around them. Each 15-minute
program begins with five clues to the selected topic and follows these
with questions designed to teach the subject's essential facts.
Publication: A teacher's guide provides program descriptions,
answers to the questions posed in each program, activities, and biographical
information on "Bryant's Giants of Science." 48 pages, illustrated.
$5.00
Programs:
1. Magnets
How to make your own magnet and electromagnet. Also, a demonstration
of the laws of magnetism.
2. Electricity
A discussion about the people who discovered electricity, and a demonstration
of how electricity can pass through certain items.
3. Matter
The states of matter - solid, liquid, and gas - and their various
properties, including mass and volume. Also a demonstration of how
matter changes from one state to another by melting, freezing, condensing,
and evaporating.
4. Energy
The importance of the sun for energy and the production of food. A
salute to botanist George Washington Carver and his development of
the peanut industry.
5. Machines
A look at simple machines such as the lever and the wheel and axle,
and explanations of how they make work easier.
6. Heat
Demonstrations of how friction, chemical reactions, electrical energy,
and nuclear energy produce heat. Experiments show how heat expands
matter and how heat travels by conduction, convection, and radiation.
7. Air
How air takes up space, what it is made of, and how it can do work.
Bryant's Giants of Science features the Montgolfier brothers, inventors
of the first hot-air balloon, and scientist Blaise Pascal, who experimented
with barometric pressure.
8. Sound
Demonstrations show that sound travels in waves, how gases, liquids,
and solids can be effective transmitters, and what an echo is.
9. Light
This examination of the properties of light shows that it travels
in straight lines that can be redirected by reflection and refraction.
Bryant hails Thomas Edison's invention of the light bulb and Sir Isaac
Newton's experiments with the spectrum.
10. Water
Members of the Science Alliance report the results of their experiments
to determine the amount of water in different fruits and vegetables.
Also, methods in the distillation and filtration of water.
Visualizing Cell Processes
Grades 10-12
5 Programs/ 15 Minutes Each
Visualizing Cell Processes, which first appeared in LaserDisc
and video cassette formats, has been updated with new animations and
expanded content. Each 15-minute video program is a series of short,
narrated, full-motion modules each describing an essential process of
cell biology. The content meets the National Science Standards for teaching
general and AP biology. Teaching guides and samples can be downloaded
at www.eBioMEDIA.com.
Programs:
Cells and Molecules
MODULES: A Variety of Cells, Cell Organization, Overview of Organic
Molecules, Prokaryotic Cells, The Evolution of Eukaryotic Cells.
Cell Movement and Transport
MODULES: Structure and Behavior of the Plasma Membrane,
Osmosis, Transport Proteins, Phagocytosis, Pinocytosis, Receptor Mediated
Endocytosis, Golgi Function, Lysosomes and Hydrolytic Digestion, Microtubules,
Cilia, Actin, and Myosin Motor Proteins.
Photosynthesis and Cellular Respiration
PHOTOSYNTHESIS MODULES: Chloroplast Structure, Light Trapping by Chlorophyll,
The Light - Dependent Reactions of Photosynthesis, The Light- Independent
Reactions of Photosynthesis. CELLULAR RESPIRATION MODULES: Glycolysis
and Fermentation, Mitochondrion Structure, Aerobic Respiration, Krebs
Cycle, Electron Transport Chain, ATP Synthesis.
DNA Replication, Mitosis and Cell Reproduction
MODULES: Chromosome Condensation, Mitosis Stages, Cytokinesis, Meiosis,
Nucleotide Structure and Bonding, Replication Enzymes, Replicating
the Strands, Topoisomerase and the Twisting Problem, Proofreading
and Repair, Replication Review.
The Genetic Code and Its Translation
MODULES: The Protein Nature of Life, Protein Structure, Transcription,
Translation and Protein Synthesis, Gene Regulation in Prokaryotes,
Exons and Introns, Mutations, Renegade DNA-The Viruses.
SOCIAL STUDIES
Geography in U.S .History
Grades: 9-12
10 Programs/20-Minutes Each
The ten programs in Geography in U.S. History focus on
events and developments of great significance in U.S. history, developments
that transcend the particular regions or localities in which they occurred.
Major topics covered are the foundation of the federal government, territorial
expansion, consequences of the Civil War, frontier settlement and the
displacement of native Americans, industrial development, the United
States in world affairs, immigration policies, urbanization and the
migration of African Americans within the United States, and agricultural
problems and government policies. Each program's content is presented
to three segments as guided by three overriding purposes.
Programs:
1. North vs. South in the Founding of the USA
This video program focuses on differences between the northern and
southern regions of the United States that raised critical issues
of national unity and stability before, during and after the Constitutional
Convention of 1787.
2. Jefferson Decides to Purchase Louisiana
This video program focuses on President Jefferson's decision to acquire
the port of New Orleans and the vast inland territory of Louisiana.
3. Civil War and Social Change in Georgia
This video program shows in-depth the impact of a cataclysmic event,
the Civil War, on the characteristics of one place, Savannah, Georgia.
4. Clash of Cultures on the Great Plains
This video program provides an in-dept perspective on the movement
of outsiders to the Great Plains during the latter half of the 19th
century and the subsequent conflicts between these new settlers and
indigenous peoples, including the Pawnee, Cheyenne, Crow and Sioux.
5. An Industrial Revolution in Pittsburgh
This video program emphasizes the influence the geography of industrial
development in the United States during the latter part of the 19th
century.
6. Americans Build the Panama Canal
This video program provides an in-depth study with geographic perspectives
on the acquisition of the Canal Zone and the construction of the canal.
7. A Nation of Immigrants: The Chinese-American Experience
This video program treats the theme of immigration to the United States
during the 19th and 20th centuries, with particular emphasis on movement
to the western region by immigrants from China.
8. Moving North to Chicago
This video program emphasizes the themes of urban development, migration
from rural to urban areas, and the struggles of African Americans
to overcome segregation and other forms of racial discrimination during
the first half of the 20th century.
9. New Deal for the Dust Bowl
This video program focuses on the Great Depression and New Deal policies
of the federal government as well as the depression-era problems of
Dust Bowl farmers.
10. The Origin and Development of NATO
This video program describes the Cold War atmosphere following World
War II and the foreign policy responses of the United States and its
allies to the Soviet Union and its allies.
Tracks: Impressions of America
Grades4-8
12 Programs/ 15 Minutes Each
This series is a standards-based upper elementary/middle
school social studies resource that takes students on a journey of discovery
through American history. The videos feature a pair of young adults
who, through their summer travels, discover pieces of their country's
history from the time of its earliest pre-Columbian settlers through
the technological revolution of the twentieth century. The videos are
designed as an interactive experience: questions, challenges, and revelations
encountered by the two main characters are used as prompts to stop the
tape and discuss, explore, speculate, or investigate.
The Tracks web site is a free resource for both students and teachers.
There are suggested activities and extensive Web resources for each
video program, as well as general U.S. history links. Teachers have
access to a discussion area, printable worksheets, and standards correlations.
For a quick preview of Tracks, take a look at the sample video clips
on the site.
Programs:
Tracks: Impressions of America-Trekking across Our Land
Describes the early migration of people from Asia to North America.
Students play two interactive games from the CD-ROM. In the first,
Survival Challenge, students discover how the first Americans may
have reached North America, how they survived, and how they spread
across North America. (14:45)
Tracks: Impressions of America-Spain Comes to America
Introduces some of the first European explorers in the Americas and
describes their influence on colonization. Using the interactive CD-ROM,
students visit a Spanish village, a Timucuan village, and a Spanish
fort. (14:12)
Tracks: Impressions of America-Early European Settlements
Describes the motivation and goals of early English settlers at Jamestown
and their interaction with Native Americans. Using the interactive
CD-ROM, students explore Jamestown and a Powhatan Indian village.
(13:58)
Tracks: Impressions of America-Seeds of Revolution
Examines how diverse beliefs and independent thinking laid the groundwork
for the American Revolution. Using the interactive CD-ROM, students
discover Plymouth Plantation and a Wampanoag Indian village. (13:45)
Tracks: Impressions of America-Independence!
Explains the causes of the Revolution and examines the principles
of the Declaration of Independence. Using the interactive CD-ROM,
students explore different sites in Elfreth's Alley. (14:30)
Tracks: Impressions of America-The New Nation
Focuses on the creation of the U.S. Constitution and sketches the
three branches of the federal government. Using the interactive CD-ROM,
students develop their own "bill of rights."
Tracks: Impressions of America-Westward Ho!
Studies territorial expansion and examines how westward movement of
the pioneers affected the American Indians. Using the interactive
CD-ROM, students explore various locations in the Cumberland Gap.
(13:45)
Tracks: Impressions of America-Divided and United
Investigates the causes of the Civil War and its effects on the American
people. (14:42)
Tracks: Impressions of America-The Urbanization of America
Describes the waves of immigration that changed social patterns and
labor relations in the late nineteenth century. (14:45)
Tracks: Impressions of America-The Road to Mt. Rushmore
Explores the movement of people into the Far West and the development
of mining, ranching, and agriculture. Using the interactive CD-ROM,
students visit the Badlands and Custer State Park. (14:31)
Tracks: Impressions of America-America at War
Discusses America's reluctance to enter World War I and World War
II and explains why the U.S. eventually did. (13:54)
Tracks: Impressions of America-Changing Times and Modern
Industries
Examines the Cold War and the dangers and promises of the Atomic Age.
(14:45)
The Voyageur Experience in Global Geography
Grades 7-12
10 Programs/ 25 Minutes Each
This series is a comprehensive survey of important standards-based
social studies concepts within a compelling case-study style format.
Students will explore complex economic, social, and cultural issues
while they watch diverse examples of social studies in action.
The programs model an investigative approach to physical
and social geography, following North American students on tour to foreign
lands. Each program features a case study of a specific geographic area
with queries posed to the audience and several opportunities for extensions
of learning in the classroom.
Special prices are available to customers in Missouri,
Virginia, Pennsylvania, and Quebec. Please call AIT Customer Service
at 800-457-4509 for more information.
Voyageur Experience - Canada: A Diverse Culture
Experience different Canadian cultures. (24:39)
Voyageur Experience - Costa Rica: Ecotourism and Economic
Development
Raft through a rain forest and participate in a preservation activity.
(24:45)
Voyageur Experience - Greece: Urbanization and the Environment
Explore ancient cities and see how they have been affected by the
environment. (24:05)
Voyageur Experience - Italy: Natural Hazards and Disasters
Explore the affects of flooding and repel into the crater of Mt. Vesuvius.
(24:45)
Voyageur Experience - Russia: Rebuilding a Nation
Explore the impact of Western civilization on today's Russia. (24:13)
Voyageur Experience - Kenya: National Identity and Unity
Experience contrasting cultures and study the impact of colonialism
in Maasai. (24:30)
Voyageur Experience - United Arab Emirates: Oil and
Water Resources
Visit oil drilling sites and survey other natural resources and how
they are used. (24:10)
Voyageur Experience - India: Population and Resources
Learn how India's large population and economic development interact.
(24:20)
Voyageur Experience - China: Food for a Billion Plus
Tour a mechanized and non-mechanized farm. (24:45)
Voyageur Experience - Singapore: Industrialization and
Migration
Discover how Singapore became an industrial center. (24:15)
Voyageur Experience - Teacher's Guide
This 96-page teacher's guide accompanies The Voyageur Experience in
Global Geography.
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TV, Inc.
11490 Commerce Park Drive - Suite 230
Reston, VA 20191-1532
(T): 703-860-9200 (F): 703-860-9237
Copyright 1999-2007 by Network for Instructional TV, Inc. All Rights Reserved
Last Updated September, 2007
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